My Four O’Clock 2.0

https://www.instagram.com/myfouroclock/

https://www.reddit.com/user/myfouroclock/submitted/

Sixty-nine per cent of reddit users that engaged in the three questions asked (1. Do you filter what you post on particular social media sites? 2. What’s something you never thought you would post on social media but in the end, you did anyway? and 3. What’s something you regret ever posting/ sharing on any social media platform?) disclosed that they definitely filter what they post on social media. Some explained that particular social pages of theirs house a particular type of content whereas others were more wary of what they post on social media as a whole.

Awario explain part of this social media filtering in three short quotes.

  1. “The core of Facebook ‘culture’ is friendship”
  2. On Twitter, “your readers are not friends anymore. They are a huge crowd with a very short attention span”
  3. “Instagram… allows you to use filters that could make almost anything look beautiful”

One user explained that they prefer to keep their political views off of social media as they would like to refrain from people they know, who don’t know each other, from starting “a complete shit show in the comments section”.

Another user put their filtering system in simple terms; Facebook was for their least sexual content, Instagram was for mildly sexual content, Snapchat was “basically porn” and Twitter was for all of the above. I couldn’t help but compare this to my own personal filtering system when it comes to social platforms. I find that I share my more personal achievements on Facebook as that is the platform with people that I’ve grown up and communicated with. I’ve also found that my Facebook account has some of the highest security settings. Instagram sees a very filtered version of my life and it’s the platform that I will hardly share anything ‘real’ with. Like the reddit user, my Twitter also sees a combination of everything. I use Twitter to connect to similar communities, whether that be television shows or sporting teams; to share assignments and the projects I’m working on; or to just house my thoughtless rambles.

Forty-four per cent of the responses stated their job as their main reason for filtering their social accounts. Linda Skates reported on ABC that “applicants are being warned it is now standard practice for their social media profile to be checked when it comes to assessing their suitability for jobs.” One response came from a small business owner and they stated “… before I contract employees, I do a general background check which includes a brief glimpse of their social media”. They also continue to say that they personally portray themselves “in a way that accentuates [their] highlights as a person, and choose to omit [their] rather likeable qualities”.

One participant replied that they never really thought they would post anything to do with their day or life, but they have found themselves occasionally doing so.

Fifteen per cent of users that responded stated that the thing they regretted posting the most was NSFW material.

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Analysing My Experience With Calligraphy

Digital Asia

Two weeks ago I blogged my first serious attempt at Japanese calligraphy. As mentioned by Ellis et al (2011), I must compare and contrast my personal experience from my previous blog post with already exisiting research. The main point from my previous post is that I found it much easier using a brush, ink and a piece of paper than using an app to teach myself the different strokes and techniques that are needed to learn how to write Japanese calligraphy.

I think this ideal correlates directly with how I, as an individual, learn. I’ve always been a very kinesthetic and spatial learner. Audio books and people talking directly towards me when they’re trying to teach me something new is completely useless. I’ve found that I always need something to follow along with, or a book to take down notes. The physical act of writing something down has always…

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Learning Japanese calligraphy with an app vs a brush and ink

Digital Asia

image2 書道, shodō

While on exchange in England I decided to teach myself how to hand letter and write with brush pens (just one way to entertain myself while I burrowed inside, out of the cold). I found the experience really enjoyable and even though I wasn’t very good, it was fairly easy to learn. Because of this, I’ve decided to focus my DA on learning the art of Japanese calligraphy (書道, shodō) while looking at the popularisation of brush lettering.

I studied Japanese for a year in high school but I honestly can’t remember a thing about kanji and hiragana. This will be an almost entirely new experience for me. While searching on Google for any and all information about Japanese calligraphy, I came across an app called ‘Shodo Expert’. I thought it would be interesting to compare my experience of using an app to learn calligraphy and using a…

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Autoethnography: My Understanding

Digital Asia

The concept of autoethnography makes me challenge almost every ideal I’ve been taught during my school years. As a journalism student, we are taught to avoid bias and remain as impartial to the research and ideas explored in every article we write. We have to, to the best of our ability, provide both sides of every story for audiences to make up their own mind. Autoethnography allows me to challenge that notion and explore how I perceive particular experiences and instances. As mentioned in Ellis’ Autoethnography: An Overview, authors often find it therapeutic to write personal stories as it helps to make sense of ourselves and our experiences (Ellis et al, 2011). By taking an auto ethnographic approach, authors are also able to question themselves to improve and understand relationships and promote change (Ellis et al, 2011).

The first time I saw the term autoethnographic, I was beyond confused…

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My First Godzilla Experience

Digital Asia

gojiraGojira (1954). Photo credit: The Focus Pull

I think this was the first black and white film, and first subtitled film I have ever watched from start to finish. Being a 21-year-old Australian, I tend to only watch films and television shows that originate in the US and Australia; sometimes ones from the UK sneak their way into the mix. Being exposed to a film that is as culturally diverse as Gojira, and as far from my comfort zone as can be, really opened my eyes.

While watching the film, I tweeted “what a cinematic masterpiece”… I’m not going to lie when I say I was being a little sarcastic at first but as the film went on and we were exposed to the film maker’s use of model work and post-film productions, such as the siren that alerted the city of Godzilla’s appearance, I really did start to…

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Let’s Play: The Plan

 

As someone who hardly plays video games, I thought I would begin this journey by playing the most basic of basic games – a game that claimed to be a short story game… One that took under 10 minutes to complete. I present to you: The Plan.

A fly ascends to the skies, pondering the pointlessness of its brief existence.

The Plan was developed by Krillbite Studio in 2012/13. The developers describe The Plan as a small side project but it has received a lot of positive attention throughout the years. They describe it as being a short, experimental game about self-discovery. I definitely noticed how calming it was to play.

The Plan offers players an eerie, yet stunning backdrop to fly along the path of life.  The game can be summed up as a simple yet striking metaphor about the circle of life. The picturesque scene is also accompanied with a slightly haunting score that was performed by Oslo Camerata.

Joseph Burnstein from Buzzfeed summed up the experience of The Plan to a tee. He commented “… Here are the emotions I experienced during the three minutes it took me to play The Plan…: confusion, frustration, boredom, fear, amusement, delight, joy, enchantment, and regret.”

Steam categorises The Plan as indie, atmospheric, short and casual. Basically four words that sum up this video game perfectly. Krillbite have developed this game for Windows, Mac and Linux.

As for the rules of this game; they’re as simple as you think. You control the fly with four little buttons. [W] to go up, [A] to fly to the left, [D] to fly to the right and [X] to go down. The objective? Just keep going up. You’ll see what happens. Mobility is a key mechanic in The Plan – the whole point of it is to move around and get through an obstacle or two.

The Plan received very little initial advertising. Krillbite notified the media with a brief mailer and sent a newsletter to their friends. The rest happened through the power of the internet. Let’s plays started popping up all over Youtube and sites like Eurogamer and indiegames started writing about it.

According to the Krillbite website, The Plan was named the 10th most important game of 2013 and has been downloaded just under 800, 000 times. I downloaded my copy from Steam in the ‘free to play’ section. It is also available as a free download from their website.

Screenshot from The Plan. Photo credit: Krillbite Studio

Reference:

Krillbite.com. (n.d.). Krillbite Studio Presskit – The Plan.

Krillbite Studio via steampowered.com (2015). The Plan, two year anniversary!

Game Designing (2017). The Beginner’s Guide to Game Mechanics.